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    vkichline

    @vkichline

    I love all computers. Always have.
    I'm a retired computer programmer. My first product was a keyboard macro program (Tempo - Affinity Software, Macintosh) in the late 1980's.
    Later I helped in a small way to invent email (QuickMail - CE Software, Macintosh.)
    I worked for startups and shutdowns. I moved around the country. It was a blast.
    I spent my last 23 years at Microsoft, where I mostly worked on Visual Studio.
    I enjoy programming in many languages, on many operating systems. It's a wonderful time to be a geek.

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    Email vkichline@hotmail.com Location Kirkland, WA Age 21

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    Posts made by vkichline

    • RE: Stamp-Pico Arduino lib?

      Felix; thanks for the tip in the Grove pinout; exactly where I was stuck after experimenting.

      posted in Cores
      vkichline
    • Stamp-Pico Arduino lib?

      https://docs.m5stack.com/en/arduino/arduino_development mentions the new stamp-pico, but falls short of mentioning what library/header one uses in an Arduino Stamp sketch for it.
      Would it use M5Atom.h?
      Thanks!

      posted in Cores
      vkichline
    • RE: Lentitud del IDE de Arduino

      @josestevez; no habla espanol muy bien, pero Visual Studio Code con PlatformIO es mas rapido siguente el primero vez.

      posted in General
      vkichline
    • RE: Does Anybody Use UIFlow for Anything Concrete Poll

      3 & 4. Plus PlatformIO as well.

      posted in SOFTWARE
      vkichline
    • RE: Hello World, or not Arduino

      Replace #include <M5Stack.h> with #include <M5Core2.h>.

      posted in Core 2
      vkichline
    • Device request

      It would be nice to have a Magnetometer Unit.
      I'd like to experiment with using one to do course correction for an autonomous robot.
      Something simple to calibrate would be nice.

      posted in Units
      vkichline
    • RE: M5Sound 😎

      Rop, all the included examples run fine.
      I found that the problem is that Button::_hidden is uninitialized. I will open an issue.

      Now I can easily add hit and miss sounds to my button testing app. Will update soon.

      posted in Core 2
      vkichline
    • RE: M5Sound 😎

      Thanks for the checkRotation function!
      I've just glanced at the Sound stuff (very nice!) but am still working on Touch.
      I wrote a test to determine what the minimal effective touch button size is (https://github.com/vkichline/ButtonSizeTest).
      When I moved it from PlatformIO (for development) to Arduino (for publishing) I moved from your master branch to the M5Sound branch. The app built, but did not run in M5Sound. (It drew one button and stopped. I haven't looked into it yet.)

      Are you making touch changes in M5Sound as well?

      posted in Core 2
      vkichline
    • RE: Touch Buttons and Styluses

      I wrote a program to see what a reasonable minimum size touch button is: https://github.com/vkichline/ButtonSizeTest
      It's a test you play: it lets you choose what size button and what spacing; it makes a bunch of buttons and asks you to press eight of them. At some point you should stop getting perfect scores.
      I'd be interested in hearing what people find a usable minimum to be.

      Caution: to use this app, you need RopG's PR for M5Core2. You can download the touch button version of the lib here: https://github.com/ropg/M5Core2.

      posted in Core 2
      vkichline
    • Touch Buttons and Styluses

      Rop's latest sample (M5Sound, in this forum) make me wonder what a reasonable, minimum size and spacing should be for TouchButtons. At almost 80 X 60 pixels, the DTMF buttons are usable, but already require some care with only 12 on the screen.
      I dug up an old passive capacitive stylus (the kind that looks like a soft pencil eraser) and found it increases speed and accuracy. Maybe a 50 X 50 pixel button would be usable with the passive stylus (doubling the number of buttons available.)
      I see that there are active capacitive styluses available with much smaller tips. Does anyone have one? Does it work well with the Core2?

      posted in Core 2
      vkichline