@kinonsc said in [Product] Grove 8x Button Unit (via STM32F0):
How about one with 50 buttons... :D
https://shop.m5stack.com/products/cardkb-mini-keyboard-programmable-unit-v1-1-mega8a
Yes, lots of buttons good, but the buttons on the keyboard are tiny, not as easy to press and you have to look closely to make sure you hit the right one (unless you use one near an edge).
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@ajb2k3 said in [Product] Grove 8x Button Unit (via STM32F0):
You can do it analogue using a resistor ladder or use an I/O expander like https://shop.m5stack.com/products/extend-i-o-unit-2-stm32f0
and have all 8 buttons connect to it like is a quiz show.
Or you could make up one using the Stamp version on a breadboard:
https://shop.m5stack.com/products/m5stamp-extend-i-o-module-stm32f0
Both work exactly the same.
I built a library years ago that did analog buttons (with event firing and multiple simultaneous button press support).
Yep, there are several ways to get multiple buttons on the M5Stack. I currently use U041-B ("I/O Hub 1 to 6 Expansion Unit (STM32F0)"): https://shop.m5stack.com/products/i-o-hub-1-to-6-expansion-unit-stm32f0
with button boards attached as needed. It would just be nice to an inexpensive single unit to easily grab/plug.
The nice thing about M5Stack products is you can just grab the components you need, plug them together and focus on prototyping some code. It makes it handy for quick prototyping/testing/monitoring or proof of concept, without soldering or building/moving/dismantling a breadboard.
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@otis68 said in [Product] Grove 8x Button Unit (via STM32F0):
Yes, a unit with 8 backlit buttons on a matrix of 2812 LEDs.
2 rows of 4 buttons.
With the ability to choose any color of the button backlight.
I2c Control Interface
Good idea on adding led's like the encoder has (easer to spot the needed button based on color without having the color be a permanent button cover). 2x4 vs 1x8, I guess would come down to use/preference, 2x4 may be better though.