Hello @wa-berlin
you can't. Functions w/o numTimer argument will return the internal number assigned to a specific timer. You don't have direct control about which timer gets which number, but you can keep a record of the number assigned to a given timer to further manipulate it.
Below is an example with 2 timers (A and B). Timer A counts up ever 2 seconds, whereas timer B counts up every second and stops at 10.
With button A you can enable and disable timer A.
With button B you can restart timer B once it has stopped.
#include <M5Core2.h>
#include <utility/M5Timer.h>
M5Timer M5T;
int mytimerA = -1;
int mytimerB = -1;
int mycountA = 0;
int mycountB = 0;
void myTimerACB(void)
{
  mycountA++;
}
void myTimerBCB(void)
{
  mycountB++;
}
void setup()
{
  M5.begin();
  M5.Lcd.setTextSize(3);
  mytimerA = M5T.setInterval(2000, myTimerACB);
  mytimerB = M5T.setTimer(1000, myTimerBCB, 10);
}
void loop()
{
  M5.update();
  M5T.run();
  if(M5.BtnA.wasPressed() == true)
  {
    if(M5T.isEnabled(mytimerA) == true)
    {
      M5T.disable(mytimerA);
    }
    else
    {
      M5T.enable(mytimerA);
    }
  }
  if(M5.BtnB.wasPressed() == true)
  {
    if(M5T.isEnabled(mytimerB) == false)
    {
      M5T.deleteTimer(mytimerB);
      mycountB = 0;
      mytimerB = M5T.setTimer(1000, myTimerBCB, 10);
    }
  }
  M5.Lcd.setCursor(0, 0);
  M5.Lcd.printf("Timer A: %s\n", M5T.isEnabled(mytimerA) ? "enabled " : "disabled");
  M5.Lcd.printf("Timer A: %04d", mycountA);
  M5.Lcd.setCursor(0, 100);
  M5.Lcd.printf("Timer B: %s\n", M5T.isEnabled(mytimerB) ? "enabled " : "disabled");
  M5.Lcd.printf("Timer B: %04d", mycountB);
}
Good luck!
Felix