M5Core2 library fork that supports multi-touch and provides Arduino-style virtual buttons [update: and gestures and events] [update2: MERGED !]



  • Rop, M5Button.cpp, line 176 is:

        Serial.println(_time);
    

    ...making it hard to catch any of my own debug output.
    It would be much easier to open issues if you enabled Issues on https://github.com/ropg/M5Core2/tree/visual.



  • @vkichline Ooops, further up I had said:

    The version that's online now (I merged 'visual' into master on my repo) has fixes

    but I did not delete the 'visual' branch. My bad. Use the master branch. Much nicer. Some changes, you'll see in the example. (gestures now have directions as well as start and end zones, all optional.)

    Will enable issues also...



  • This won't compile for me, it conflicts with another library I need and admire: ezTime.
    I get this over and over again:

    C:/users/van/.platformio/lib/M5Core2/src/utility/M5Button.h:379:14: error: expected identifier before numeric constant
     #define NONE 0x0120  // Special color value: transparent
                  ^
    C:/users/van/.platformio/lib/ezTime/src/ezTime.h:69:2: note: in expansion of macro 'NONE'
      NONE, 
      ^
    

    If this specific case is fixed, it's likely to cause conflicts elsewhere. Maybe name spacing could be used to make a macro as general as NONE more compatible.



  • Rop, I've opened issues on your fork, and will continue to do so as I work through the library.
    I wrote a goal-based UI evaluation tool for Touch and posted it here: https://github.com/vkichline/TouchGoal . Please give it a try!
    It asks you to accomplish 16 Touch tasks in random order and keeps score, telling you what you missed at the end. You have up to 8 seconds for each task, but they end as soon as you successfully complete them, so it's pretty fast.
    I had written some tools to spew event names, but didn't get a feel for how Touch worked in real life; this test tool provides that feedback.

    I expected to have issues with gestures based on my serial spewing tests, but they seem quite solid. However, I usually fail to get all the double taps. Does double-tapping work better for you?
    Age and fast-twitch motor neurons have a lot of sway over double-click success, it may be a bit too hot for me. Can the delay be adjusted?
    If you can breeze through this test w/o failures, that would tell you the UI is doing what you expect it to do.



  • @vkichline Thanks!! Shouldn't have used NONE, neither here nor in ezTime. Its now NODRAW (again) in this library. i like TouchGoal. Fixed all the issues, I think. The documentation has been completely overhauled.



  • @vkichline In fact, shall we include TouchGoal as an example with the M5Core2 library?



  • You're welcome to include it! Some additional tests for what shouldn't happen and a few comments about the best way to detect things would make it more valuable.
    It's always nice to have a comprehensive suite to walk through after making 'improvements'. I could see TouchGoal being useful for testing subclasses of buttons, zones, etc.
    When you think about it being used for testing subclasses, are there any additions you can think of? It's mostly positive testing now, few negative checks. (For example, you should not get this event before that event in this case...)



  • Tried your changes and I can successfully double-tap every time now. Excellent!
    I will add long presses to TouchGoal as soon as I figure them out. But today's my anniversary, so until later!



  • I think it's a wrap...

    That is: on something this size there will always be more work to do and corners that could be even cleaner. But i think it works, does the job, is well-documented and at the very least doesn't break anything else.

    So please give it a good test and tell me what y'all think, and then I'll make the PRs for M5Core2 (with M5Touch) and M5Stack (just m5Button).

    @vkichline By all means wrap up TouchGoal so it can be included.

    Everyone: please give the documentation a read and maybe write a tiny thing yourself to see if it works like you would expect... I'd love some more really basic simple examples if you can find the time...



  • I've updated TouchGoal with long touches and better syntax. It's ready to go. BTW, I consistently get 100% scores now, so Touch is doing exactly what I want it to do.

    I've added another testing program you may be interested in as well: TouchView.
    It displays events to the screen as well as to the serial port. I like to test in an easy chair.
    The A button turns E_MOVE an and off, B enables/disable long touches, and C toggles key repeat.
    A good way to look for unexpected events. Looks clean to me.

    I did report one bug I'd call a show stopper; #22. (I added a lot of issues, so it could get lost in the soup):

    • Run events_buttons_gestures_rotation
    • Double-tap top-left button. Turns blue. Good.
    • Swipe up. Display inverts. Good.
    • Double-tap button named "top-left" (now at bottom-right.) Button named "bottom-left" (in top-right position) becomes blue. Error.

    Also, the file M5Touch.h didn't get updated; it has at least one example program (the first example in the top level file) which does not compile. I opened detailed issues at https://github.com/ropg/M5Core2/issues. It looks like a lot but most are typos.

    I know I'm a noisy gong, always with the nits and quibbles, but on the whole this is excellent! I'm surprised at how reliably the gestures work; I took a stab at that myself and it was far from trivial. The two-finger support and rotation really go above and beyond as well! A huge leap forward for the Core2 platform.