The easiest way to extract the sound from a video is to use our audio converter.
Open the audio converter.
Click "Open files".
In the resulting window select the file you wish to extract the sound from. ...
While the sound is being extracted, choose the format in which you want to convert the sound.
Best posts made by Lewis-H
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RE: How to record audio from the internal microphone then play it through the speaker?
Latest posts made by Lewis-H
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RE: M5Stack does not connect WiFi with Node attached
Installing the silabs Silicon Labs VCP Driver.pkg worked for me also. 👍
(on OS X 10.11.6)Seems obvious that we need the drivers, but I thought I already had them after going thru the espressif/arduino-esp32 install steps.
e.g. My "System Report / Hardware / USB" showed
CP2102 USB to UART Bridge Controller driverFor others' future reference, you should see something like:
n8s-iMac:nleon$ ls -al /dev/tty.*
crw-rw-rw- 1 root wheel 18, 2 Jul 4 11:14 /dev/tty.SLAB_USBtoUARTRegardless, thanks for the pointer!
Admin
Apps4Rent -
RE: What are you using for "real" rs232?
Most people simply called it a serial connection. At one time, it was the most used form of data transmission. You will probably recognize the standard 9 pin DB9 cable. Simply put, a RS232 connection transmits signals using a positive voltage for a binary 0 and a negative voltage for a binary 1.
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RE: M5STACK FIRE Won't change or turn ON.
M5ez is an Arduino library. To start using it with the Arduino IDE:
Choose Sketch -> Include Library -> Manage Libraries...
Type M5ez into the search box.
Click the row to select the library.
Click the Install button to install the library.
Repeat this process for the ezTime library
in File -> Examples you will now see an M5ez heading down under "Examples from custom libraries"You'll have your first application on the screen in no time. You can also start with one of the sketches below in the "Menus" section of the documentation. In fact we strongly recommend that you play around with the M5ez demo application, since it is a comprehensive showcase of M5ez's functionality that will give you a good feel for what you can and cannot do with M5ez.
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RE: Core OTA issues
OTA stands for Over the Air (FOTA – Firmware Over the Air). It refers to the wireless delivery of new or updated software or firmware to devices such as smartphones and tablets.
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RE: Connection problems
Make Sure It's Actually Your Network Problem. ...
Power Cycle Everything and Check Other Devices. ...
Check Physical Connections. ...
Run the Windows Network Troubleshooter. ...
Check for a Valid IP Address. ...
Try a Ping and Trace Its Route. ...
Contact Your ISP. ...
Wait the Network Problems Out. -
RE: How to use DS18B20 or NTC10k in Uiflow?
The DS18B20 uses Maxim's exclusive 1-Wire bus protocol that implements bus communication using one control signal. The control line requires a weak pullup resistor since all devices are linked to the bus via a 3-state or open-drain port (the DQ pin in the case of the DS18B20).
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RE: BMC_SBUS M5Stack porting
codice arduino mega stabilizzatore
#define BAUDRATE 100000 // oder 100000 115200
//#define BAUDRATE 115200 // oder 100000 115200
#define SERIALPORT Serial // - uncomment this line if using an arduino based board with more than one HW serial portclass BMC_SBUS
{
public:
uint8_t sbusData[25];
int16_t servos[18];
void begin(void);
void Servo(uint8_t ch, int16_t position);
void Send(void);
void Update(void);private:
uint8_t byte_in_sbus;
uint8_t bit_in_sbus;
uint8_t ch;
uint8_t bit_in_servo;
};void BMC_SBUS::begin()
{
//intialise private data arrays
//sbus_data is formatted for correct serial output
//note that the actual 11bit sbus data for each channel is embedded across multiple data bytes in a very stange order
//byte 1 and bytes 24 and 25 should be left as is
//the first is a start byte, the last is a stop byte and the second last holds various flags
//servos is the internal per channel position and is more straightforward - one int_16 per channeluint8_t loc_sbusData[25] = {0x0f, 0x01, 0x04, 0x20, 0x00, 0xff, 0x07, 0x40, 0x00, 0x02, 0x10, 0x80, 0x2c, 0x64, 0x21, 0x0b, 0x59, 0x08, 0x40, 0x00, 0x02, 0x10, 0x80, 0x00, 0x00};
int16_t loc_servos[18] = {1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 1023, 0, 0};//setup serial port to transmit at 100k baud and use 1 parity and 2 stop bits
SERIALPORT.begin(BAUDRATE, SERIAL_8E2);
//setup public data arrays
memcpy(sbusData, loc_sbusData, 25);
memcpy(servos, loc_servos, 18);
}void BMC_SBUS::Servo(uint8_t ch, int16_t position)
{
//set servo position on single channelif ((ch > 0) && (ch <= 16))
{
constrain (position, 0, 2048); //keep within min/max values
servos[ch - 1] = position; //expects a non zero starting index to the channel
}
}void BMC_SBUS::Send(void)
{
//send data over serial port
SERIALPORT.write(sbusData, 25); //according to docs for Serial we can send the array along as is without a loop
}void BMC_SBUS::Update(void)
{
//update positions for all servo channels within the SBUS data frame
//ignores digital servos and any failsafe mode stuff that was originally written//clear out existing sbus data for all channel data bytes
//ignores first and last bytes in the array (start and stop bytes)
//mapping loop relies on initial 0 values - do not omit this step!uint8_t i;
for (i = 1; i < 24; i++)
{
sbusData[i] = 0;
}//reset counters
ch = 0;
bit_in_servo = 0;
byte_in_sbus = 1;
bit_in_sbus = 0;//format sbus data - maps sevo data array to sbus data array 1bit at a time
//correctly deals with the little endian byte order in the processfor (i = 0; i < 176; i++) //16channels*11bits = 176bits
{
if (servos[ch] & (1 << bit_in_servo)) //bitwise AND to check if the correct servo databit is set to 1
{
sbusData[byte_in_sbus] |= (1 << bit_in_sbus); //bitwise OR sets the correct sbus databit if true
}//increment bit counters bit_in_sbus++; bit_in_servo++; //if end of sbus byte reset sbus bit counter and increment sbus byte counter if (bit_in_sbus == 8) { bit_in_sbus = 0; byte_in_sbus++; } // if we have reached bit 11 in the servo data increment channel index and reset servo bit counter if (bit_in_servo == 11) { bit_in_servo = 0; ch++; }
}
}//Declare BMC_SBUS Object
BMC_SBUS mySBUS;// Sbus delay value
const int sbusWAIT = 7; //frame timing delay in msecs// Declare sbus control channels
int panChannel = 1;
int tiltChannel = 2;
int rollChannel = 4;// Declare Kinowheels Stuff
int XA_SIG = 0, XB_SIG = 1, YA_SIG = 0, YB_SIG = 1, pulsesX, pulsesY;// Declare Stuff for calculating Speed
int xStampEnd = 0, yStampEnd = 0, timeStampEnd = 0, xPassed, yPassed, timePassed, sendX = 1023, sendY = 1023;void setup() {
// Serial.begin(100000); überflüssig, weil in MC_SBUS enthalten// Start KinoWheels Stuff
attachInterrupt(0, XA_RISE, RISING); // Pin 2
attachInterrupt(1, XB_RISE, RISING); // Pin 3
attachInterrupt(4, YA_RISE, RISING); // Pin 19
attachInterrupt(5, YB_RISE, RISING); // Pin 18// Start BMC_SBUS object
mySBUS.begin();}
void loop() {
for (int i = 0; i < 1; i++) { //SBUS needs data every 7 Milliseconds. I repeat it three times for some time to pass for calculating speeds.
mySBUS.Servo(tiltChannel, sendY); mySBUS.Servo(panChannel, sendX); // Update SBUS object and send data mySBUS.Update(); mySBUS.Send(); delay(sbusWAIT);
}
timePassed = millis() - timeStampEnd;
xPassed = xStampEnd - pulsesX;
yPassed = pulsesY - yStampEnd;sendX = 1023 + 100 * xPassed / timePassed;
sendY = 1023 + 100 * yPassed / timePassed;for (int i = 0; i < 1; i++) { //Maybe this one is not needed. Will find it out later
mySBUS.Servo(tiltChannel, sendY); mySBUS.Servo(panChannel, sendX); // Update SBUS object and send data mySBUS.Update(); mySBUS.Send(); delay(sbusWAIT);
}
xStampEnd = pulsesX;
yStampEnd = pulsesY;
timeStampEnd = millis();
}//Rotary Encoder Stuff by KinoWheels
void XA_RISE() {
detachInterrupt(0);
//delay(1);
XA_SIG = 1;if (XB_SIG == 0)
pulsesX++;//moving forward
if (XB_SIG == 1)
pulsesX--;//moving reverseattachInterrupt(0, XA_FALL, FALLING);
}void XA_FALL() {
detachInterrupt(0);
//delay(1);
XA_SIG = 0;if (XB_SIG == 1)
pulsesX++;//moving forward
if (XB_SIG == 0)
pulsesX--;//moving reverseattachInterrupt(0, XA_RISE, RISING);
}void XB_RISE() {
detachInterrupt(1);
//delay(1);
XB_SIG = 1;if (XA_SIG == 1)
pulsesX++;//moving forward
if (XA_SIG == 0)
pulsesX--;//moving reverseattachInterrupt(1, XB_FALL, FALLING);
}void XB_FALL() {
detachInterrupt(1);
//delay(1);
XB_SIG = 0;if (XA_SIG == 0)
pulsesX++;//moving forward
if (XA_SIG == 1)
pulsesX--;//moving reverseattachInterrupt(1, XB_RISE, RISING);
}void YA_RISE() {
detachInterrupt(4);
//delay(1);
YA_SIG = 1;if (YB_SIG == 0)
pulsesY++;//moving forward
if (YB_SIG == 1)
pulsesY--;//moving reverseattachInterrupt(4, YA_FALL, FALLING);
}void YA_FALL() {
detachInterrupt(4);
//delay(1);
YA_SIG = 0;if (YB_SIG == 1)
pulsesY++;//moving forward
if (YB_SIG == 0)
pulsesY--;//moving reverseattachInterrupt(4, YA_RISE, RISING);
}void YB_RISE() {
detachInterrupt(5);
//delay(1);
YB_SIG = 1;if (YA_SIG == 1)
pulsesY++;//moving forward
if (YA_SIG == 0)
pulsesY--;//moving reverseattachInterrupt(5, YB_FALL, FALLING);
}void YB_FALL() {
detachInterrupt(5);
//delay(1);
YB_SIG = 0;if (YA_SIG == 0)
pulsesY++;//moving forward
if (YA_SIG == 1)
pulsesY--;//moving reverseattachInterrupt(5, YB_RISE, RISING);
} -
RE: How to use Unicode.
Unicode characters can then be entered by holding down Alt , and typing + on the numeric keypad, followed by the hexadecimal code – using the numeric keypad for digits from 0 to 9 and letter keys for A to F – and then releasing Alt .
-
RE: How to record audio from the internal microphone then play it through the speaker?
The easiest way to extract the sound from a video is to use our audio converter.
Open the audio converter.
Click "Open files".
In the resulting window select the file you wish to extract the sound from. ...
While the sound is being extracted, choose the format in which you want to convert the sound.