From the documentation:
bool drawJpg(const uint8_t *jpg_data, size_t jpg_len, uint16_t x = 0,
uint16_t y = 0, uint16_t maxWidth = 0, uint16_t maxHeight = 0,
uint16_t offX = 0, uint16_t offY = 0,
jpeg_div_t scale = JPEG_DIV_NONE);
What are all of these options, especially JPEG_DIV_NONE?
canvas.drawJpgFile(SD, "/WFH.JPEG", 0, 0, 0, 0, 0, 0, "JPEG_DIV_NONE");
Can someone help me with this line of code? I want to have a jpg image show in a specific location on the canvas.