The purpose of this lesson
Hi! Today we will get acquainted with the light units and learn to determine the presence of light (figure 1).
This lesson will teach you how to obtain and process digital data about the presence of a light source.
- Purpose: used to determine the presence of a light source
- Scope: agriculture, science and home life
- Connection interface: I /O (b port slot connector)
Supply voltage: 5 V
- Compatibility: M5 fire
- Form factor: LEGO compatible
Light is one of a large family of additional modules (blocks) designed primarily for M5 fire. This module Comes in a plastic box. The kit includes an excellent cable (15 cm) with installed groove plugs (figure 2). On the front side of the sensor there is a sticker with the name of the module and the designation of contacts. Interestingly, the sensor can operate in two modes: analog and digital.
In order to set the trigger threshold for the digital output, there is a trimmer resistor motor on the back of the sensor (figure 3), which can be rotated with a screwdriver.
Overall dimensions of the sensor are ridiculous, and the problems with installation is not (figure 4) :)
The sensor Is connected directly to the above M5 port using the supplied cable. The light should fall into the hole with the sensor (figure 5).
Blockly (UI Flow)
First of all, we need to make sure that the UI thread is connected to the M5. If You see the words "Disconneted", then repeatedly press the arrows (1) as long as the label (2) not to be changed to "connected". Great! Blocks Can now be added by clicking on the plus (3) (figure 6).
OK, now check the box next to the light (1), then click OK (2) (figure 6.1).
In order to get the digital data from the module you need to add the appropriate puzzle Blockly. Units press (1), then light (2), then transfer the digital value (3) to the puzzle workspace (figure 6.2).
When the light falls on the sensor, it returns the logical unit on the digital output, in this case - we do not need the backlight and we turn it off, otherwise, on the contrary, we light the backlight. In order to control the heat of the glow, use the a key (colder) and the C key (warmer) (figure 7).
The lesson is finished! :)
MicroPython (UI Flow)
from m5stack import * from m5ui import * import units clear_bg(0x000000) light0 = units.Light(units.PORTB) btnA = M5Button(name="ButtonA", text="ButtonA", visibility=False) btnB = M5Button(name="ButtonB", text="ButtonB", visibility=False) btnC = M5Button(name="ButtonC", text="ButtonC", visibility=False) import random red = None blue = None green = None def buttonA_pressed(): global red, blue, green, rgb, light0 red = red - 25 blue = blue + 25 pass def buttonC_pressed(): global red, blue, green, rgb, light0 red = red + 25 blue = blue - 25 pass buttonA.wasPressed(callback=buttonA_pressed) buttonC.wasPressed(callback=buttonC_pressed) red = 100 green = 100 blue = 100 while True: if red >= 255: red = 255 if red < 0: red = 0 if green >= 255: green = 255 if green < 0: green = 0 if blue >= 255: blue = 255 if blue < 0: blue = 0 if light0.d_read(): rgb.set_all(int('0x%02x%02x%02x' % (round(min(100, max(0, red)) * 2.55), round(min(100, max(0, green)) * 2.55), round(min(100, max(0, blue)) * 2.55)))) else: rgb.set_all(0x000000) lcd.pixel(random.randint(0, 320), random.randint(0, 240), 0xccffff) wait(0.05) wait(0.001)
C & C++ (Arduino IDE)
Example not yet written ^_^